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Post by saachez on Feb 5, 2015 22:04:44 GMT -5
I felt, from my experience at SDGO NA server, that there is no unified melee 1v1 "rule" that people play by. On this thread I will try to establish such a rule so there are no confusions and misunderstandings. Any rule you feel should be added onto the list can be replied on this thread. ^_^
1. Players that agreed to participate in a melee only 1v1 should only use the weapon on the selected unit that has a melee dash and has no reload count to win first hit.
2. As long as one wins first hit against his/her opponent via using a melee weapon that has a melee dash and has no reload count, he/she can continue his/her combo with any other melee weapon.
3. Units that automatically transform below a certain hit point are not permitted.
4. Units that have innate anti-flinch are not permitted.
5. All techniques utilizing the sword un-sheathing animation, such as MCA, are permitted.
6. ZBS is permitted.
7. Any form of special attack is not permitted.
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Post by obiyer on Feb 5, 2015 22:41:42 GMT -5
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Post by Jango The Mango on Feb 5, 2015 23:06:55 GMT -5
Actualy, the rules he proposed are, too strict. And i dont reslly understsnd the melee dash thing. Ofc, all rules for melee 1v1 are flexible, thus the reason i set all the information on my thread, so people may change as they wish, without removing the basics. As for the ban of units that transform when requirements are met, thats the kinda strict part i meant. Y was i not consulted of the rules >_>
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Post by Jango The Mango on Feb 5, 2015 23:10:02 GMT -5
Here is my more up-to-date thread on the OGP Forums. Click here
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Post by saachez on Feb 6, 2015 5:37:03 GMT -5
I do not think they are the same thing. I think my rules are more concise, and better provides an environment for players to compete only in skill, not by unit. What I mean by this is, for example, a hizack can melee only 1v1 a SR sinanju and win, if the hizack player is better in skill than the SR sinanju player.
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Post by saachez on Feb 6, 2015 5:48:36 GMT -5
Actualy, the rules he proposed are, too strict. And i dont reslly understsnd the melee dash thing. Ofc, all rules for melee 1v1 are flexible, thus the reason i set all the information on my thread, so people may change as they wish, without removing the basics. As for the ban of units that transform when requirements are met, thats the kinda strict part i meant. Y was i not consulted of the rules >_> I do not think banning automatic transform units in melee only 1v1 is too strict. It gives the player of those units an advantage, being able to stun out of a combo even after losing first hit initially. What I meant by melee dash on my rules is the dash that your unit performs when you are using your primary melee weapon towards an enemy. For example, when you move out of your base after the beginning of the match, you would first search for an enemy with your mouse 2, and melee dash towards that enemy to conserve boost. I also thought that the rules should not be so flexible, because if they are, they are ambiguous and leads to confusion. So I wrote down what I think are the basics of the basics. I think that your rules are regular coffee with added cream and sugar, and my rules are espresso. Many people like having their coffee not too dark with sweatness, but some people like it hardcore coffee only.
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Post by Jango The Mango on Feb 6, 2015 6:12:00 GMT -5
Actualy, the rules he proposed are, too strict. And i dont reslly understsnd the melee dash thing. Ofc, all rules for melee 1v1 are flexible, thus the reason i set all the information on my thread, so people may change as they wish, without removing the basics. As for the ban of units that transform when requirements are met, thats the kinda strict part i meant. Y was i not consulted of the rules >_> I do not think banning automatic transform units in melee only 1v1 is too strict. It gives the player of those units an advantage, being able to stun out of a combo even after losing first hit initially. What I meant by melee dash on my rules is the dash that your unit performs when you are using your primary melee weapon towards an enemy. For example, when you move out of your base after the beginning of the match, you would first search for an enemy with your mouse 2, and melee dash towards that enemy to conserve boost. I also thought that the rules should not be so flexible, because if they are, they are ambiguous and leads to confusion. So I wrote down what I think are the basics of the basics. I think that your rules are regular coffee with added cream and sugar, and my rules are espresso. Many people like having their coffee not too dark with sweatness, but some people like it hardcore coffee only. Ok then, so we have 2 different opinions on that. But i see your point. However, i see my rules thread as not just the coffee with creamand sugar, i see it as all the ingredients, and people may customize as theu wish. I dont mean people can change every game, unless its a casual game ofc, because in tournaments like these, there must be a controlled variable. But i get your angle. I have beaten an epyon with acguy before, but for hat to happen, would it not need weapon 1 only again? I mean, im still a bit confused at which type of weapons you are and are not allowing here. I got the dash thing, but still confused.
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Post by Jango The Mango on Feb 6, 2015 6:21:46 GMT -5
Oh and also, the map will be the classic Gundam Fight Map I assume.
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Post by DemonicOverLord (juumonjij_Vi) on Feb 6, 2015 6:29:08 GMT -5
he is saying just use the weapon for the first hit on your opponent so wep 1 and wep 2 on x1 not wep 3 so no combo attacks whip/wires bombs(gyan) no wep 2 and 3 on empyron and no to dragon fang attack of shenlong wep2 as the first attack but they can be used in the units or players combo after the first hit i like auto transform units banned yay shining and berserker and purely annoying too fight no god , master , psycho , haew mca and zbs + any other animation utilisations are ok no sp escape :C i can see why personal i think the rules are good not strict just have a finality too them and no room for loop holes and jango who made you consultant of melee rules >
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Post by Jango The Mango on Feb 6, 2015 6:32:57 GMT -5
he is saying just use the weapon for the first hit on your opponent so wep 1 and wep 2 on x1 not wep 3 so no combo attacks whip/wires bombs(gyan) no wep 2 and 3 on empyron and no to dragon fang attack of shenlong wep2 as the first attack but they can be used in the units or players combo after the first hit i like auto transform units banned yay shining and berserker and purely annoying too fight mca and zbs + any other animation utilisations are ok no sp escape :C i can see why and jango who made you consultant of melee rules > Bruh, I am the only one who dared to make an official melee rules thread. U know im perfect for dis And thanks for clearing that up about the weapons. Oh, did u get the comment i left on DA?
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